Realtime Rendering and Graphics Software Engineer Job at Apple, Seattle, WA

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  • Apple
  • Seattle, WA

Job Description

Realtime Rendering and Graphics Software Engineer

Seattle, Washington, United States Software and Services

Have you experienced the 3D world within Apple Maps? Our team develops the rendering engine for Maps used in the Apple Maps app and in hundreds of third?party applications. We are looking for a curious Graphics Software Engineer to join our passionate team. You will be designing, prototyping, and implementing solutions to the challenges of rendering an interactive model of the world on screens ranging from Apple Watch to Apple Vision Pro. This is an opportunity to push the boundaries of map rendering as part of a hands?on, collaborative team!

Description

We are the Maps team that is developing the industry?leading 3D experience for Apple Maps and our 3rd party developers! We are looking for versatile engineers who are passionate about building products for millions of customers around the world. As a member of our team, you will be working on ground?breaking technology to develop algorithms and techniques that provide a spectacular Maps user?experience across a range of use?cases and applications. You will help craft a next?generation graphics engine and work closely with our design team to deliver outstanding interactive graphics experiences.

Minimum Qualifications


  • BA/BS and 5 years working on 3D realtime rendering applications
  • High proficiency in writing safe, performant C++ code
  • Knowledge of the graphics pipeline, modern rendering techniques, and image processing
  • Experience with modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)
  • Ability to solve problems in 3D geometry using linear algebra
  • Experience with all stages of software development, from prototyping to performance optimization
  • Solid debugging and problem?solving skills
  • Outstanding teamwork and communication skills
  • Passionate about owning and refining features


Preferred Qualifications
  • MS or PhD in CS or related technical field
  • Experience developing interactive 3D engines on mobile platforms like iOS, Android or Linux
  • Familiarity with AR/VR rendering technologies


At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $171,600 and $302,200, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apples discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apples Employee Stock Purchase Plan. Youll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.

Apple accepts applications to this posting on an ongoing basis.

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Job Tags

Relocation,

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